Work in progress
Golden Dragon Armor
A scattered suit of armor that, when brought together, grants considerable power at a terrible cost.
Helmet corrects impaired vision.
Chestplate will not allow the user to naturally degenerate when in a coma.
Left arm and glove allows the user to cast Blinding Flash at the cost of 2 HP.
Right arm and glove allows the user to cast Ignite Fire at the cost of 8 HP.
Leggings allow the user to cast Impervious to Fire at the cost of 10 HP.
Belt adds +1 to dodge.
Boots adds +1 to roll with fall.
Helmet doubles sight range and adds basic nightvision.
Chestplate allows the user to spend a melee action to regenerate 1d6 HP or 2d4 SDC. The user will not naturally degenerate while in a coma.
Left arm and glove allows the user to cast Blinding Flash at the cost of 1 HP or Globe of Daylight for 2 HP.
Right arm and glove allows the user to cast Ignite Fire at the cost of 6 HP, Fire Bolt for 10 HP, or Fuel Flame for 5 HP.
Leggings allow the user to cast Impervious to Fire at the cost of 6 HP or Impervious to Poison for 5 HP.
Belt adds +2 to parry and dodge.
Boots allows the user to jump twice as high and adds +2 to roll with impact or fall.
The scattered pieces of the last surviving suit of armor from the ancient Order of the Golden Dragon are near-powerless by themselves. However, when brought together, their powers are magnified a least dozen times over:
-the helmet gives increased sight and nightvision
-the chestplate regenerates the wearer’s wounds over time
-the left arm is powerless by itself but in combination with the left glove it grants the ability to create powerful flashes of light, or illuminating orbs of light
-the right arm is powerless by itself but in combination with the right glove it grants the ability to start fires, fuel flames, or fire bolts of fire
-the legs grant resistance to extreme temperatures and all kinds of poisons or pheromones
-the belt increases the user’s speed and reflexes
-the left and right boots are powerless by themselves, but together they offer the wearer increased jumping ability
However, these powers come at a horrific cost—the suit fuses together, making it impossible for the wearer to remove it. It also inflicts pain on the wearer for the use of the abilities, as if they were being burned alive.